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Apple offers some great computer hardware options, with gorgeous industrial design on Macbooks, optional 5K screens on iMacs, and the new, massively powerful Mac Pro (starting at $5,999).

Even if you don't buy a new $6,000 Mac Pro, your Mac is about to get a whole lot more powerful. Alongside macOS 10.15 Catalina, Apple unveiled a new way to design apps across all of its platforms. Called Project Catalyst, the new initiative builds on the News, Stocks, Voice Memos, and Home apps Apple launched in macOS 10.14 Mojave, and it has the potential to transform the entire app ecosystem.

Project Catalyst is designed so a team of developers can easily make a single app that runs on the iPhone, iPad, and Mac without needing to spent months on each. In its announcement of the new macOS framework, Apple showcased three apps during the WWDC keynote: Asphalt 9: Legends from Gameloft, Twitter, and Atlassian's Jira Cloud.

  1. TeamGantt is a browser-based online project management solution, so it's compatible with any OS, Mac included. Users can plan and manage projects using Gantt charts, as well as invite co-workers, teammates, and friends to view and edit work.
  2. Project Management Enterprise Resource Planning (ERP) Business Process Management (BPM) Project Portfolio Management (PPM) PIM and PXM Field Service Management Computer-Aided Design (CAD) Stock Management CMMS Business Management Quality Management Logistics Material Resource Planning (MRP) Business Workflow Planning Environment, Health.

Granted, none of these developers are exactly small, but the idea is that an iOS or iPadOS app can be ported to the Mac with very little work. Twitter, for example, was able to develop a native Mac app in just one day, and Gamelot said it had a macOS version of its racing game, which hit the App Store in July, running on the first day. Literally out of control (ossyahya60) mac os.

That's a massive accomplishment for a process that normally takes months and tons of resources. With an ever-shrinking audience, many developers have understandably shifted their focus away from the Mac, but Project Catalyst should make it as easy to bring an iOS app to the Mac as it is to turn on iPhone app into an iPad one, completely with drag-and-drop functionality and a full-screen experience.

And they'll be more than super-sized iOS apps. Apple is respecting the Mac's menus and interface so apps will look as native as they can. Developers will be able to add unique features as well. Atlassian said it was able to use Project Catalyst to 'put the finishing touches that make (Jira Cloud) perfect for the desktop' and Twitter was able to add 'native Mac features' without spending weeks designing and testing. On its website, Apple also highlighted DC Universe, TripIt, and Fender Play, all with Mac-style UIs.

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Apple presumably used Catalyst on several of macOS 10.15's new apps as well, including Screen Time, Find My, and the redesigned Reminders app. Project Catalyst is available to developers today as part of the macOS 10.15 Catalina beta. A public beta will be available in July, with the official release happening in the fall.

The first Apple proposal to move the Macintosh to Intel hardware did not begin with Mac OS X. It began in 1985, shortly after Steve Jobs' departure from Apple. The project was quickly nixed by Apple's management, but it would be revived several years later in a joint effort by Novell and Apple to port the Mac OS to the x86 processor.

Microsoft released Windows 3.1 in 1992, and it quickly became the best selling program in the industry. Both Novell and Apple were threatened by the new operating system. Novell feared that the new version of Windows (and especially the pending release of Windows NT) would interfere with its NetWare product, which held a near monopoly in PC networks.

Apple was equally threatened. Windows was not as easy to use, but Windows PCs cost less than Macs, and Windows could run standard DOS apps without add-on cards or emulation.

Novell began work modernizing Digital Research's GEM, best known as the graphical environment used on the Atari ST, and turning it into a competitor to Windows. The legal department at Novell got the jitters over the project and had it canceled, fearing that an enhanced GEM would attract a lawsuit from Apple.

Darrell Miller, then Vice President of marketing at Novell, made a proposal to Apple CEO John Sculley about porting the Mac OS to Intel hardware. Sculley was thrilled by the offer – he wanted Apple to move away from the expensive hardware business and turn it into a software provider.

The project to bring the Mac OS to the Intel 486 began on Valentine's Day in 1992 and was named Star Trek. The project was blessed by Intel's CEO Andy Grove, who feared Microsoft's power in the PC market.

Apple's leadership gave a deadline of October 31 (Halloween) for creating a working prototype of Star Trek. Call of the ninja! mac os. The group set to work porting the Mac OS to Intel processors.

The task was a tedious one. Much of the Mac OS was written in 680×0 assembly code to make the computer faster and use less disk space. All of this code had to be totally rewritten for the 486. Other parts of the operating system were easier – most of the interface elements had been written in Pascal and only required a few modifications.

There were several other technical hurdles to overcome in porting the Mac OS to Intel processors. The software relied heavily on the ROMs in Macs, which stored much of the operating system and dictated how many GUI features behaved. It would be too expensive to create new ROMs for PC users, so the group implemented the ROMs in software, loading them during startup. (This feature would not be incorporated into Macs until the introduction of the iMac in 1998.)

The group managed to meet its deadline and had a functional demo ready by December 1, 1992. Apple executives were amazed to see the Finder run on an ordinary PC. The engineers did more than that – QuickDraw GX and QuickTime were also ported to x86.

With the first goal of the project completed, the engineers took a vacation in Mexico, and the management at Apple and Novell began to decide how to complete the project.

Unfortunately, John Sculley's reign at Apple came to an end in the middle of the Star Trek project. The new CEO, Michael Spindler, had little interest in porting the Mac OS to x86 and devoted most of Apple's resources to preparing System 7 for the PowerPC.

The Star Trek project was canceled, and the Mac OS would not run natively on Intel until after Apple acquired NeXT in 1996, which already had an x86-base operating system, NeXTstep.

In June 2005, Steve Jobs announced that Apple had been concurrently developing OS X on Intel and PowerPC processors for five years – and that within a year Macs would be based on Intel processors and future versions of Mac OS X would run on Apple's forthcoming Intel-based hardware.

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Tech Links

  • Windows 3.x, 3.1 released March 1992, Wikipedia
  • Windows NT, released July 1993, Wikipedia
  • Novell NetWare, Wikipedia
  • Atari ST, Wikipedia
  • GEM OS: The Other Windows, Roger McCarten, PC Mechanic
  • Intel 80486, Wikipedia
  • Star Trek Project, Wikipedia
  • NeXT, Wikipedia
  • NeXTstep, Wikipedia

Biographic Links

  • Nature Images, Darrell Miller, retired Executive Vice President, Novell
  • John Sculley, Wikipedia
  • Andy Grove, Wikipedia
  • Michael Spindler, Wikipedia

Bibliography

Some of the sources used in writing this article:

  • Apple: The Inside Story of Intrigue, Egomania, and Business Blunders, Jim Carlton
  • Infinite Loop, Michael Malone
  • The Second Coming of Steve Jobs, Alan Deutschman
  • Apple Confidential 2.0, Owen Linzmayer
  • Odyssey: Pepsi to Apple . . . a Journey of Adventure, Ideas & the Future, John Sculley

Keywords: #startrek

Mac

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